This week I needed to finish my game and do testing so I can get on with my report. Game change Over the weekend I tried to get the knife to kill the enemy and there was still no luck because of this and the deadline coming up I have decided to reangle my game […]
Category: Phaser Game
Dev log week 6 – 18/11/22
This week I was planning to finish my Phaser game Prototype and start testing but I was held back because I could not get a mechanic to work the way it was intended. the mechanic that had caused me trouble was the knife throw. the problem was it was not killing the enemies as intended. […]
Dev log week 5 – 11/11/22
This week I have continued working on my Phaser prototype. a lot of this week’s time I spent trying to get the double jump to work successfully. Going into this week I knew I wanted to work on the remaining 2 movement mechanics and get started on the knife throw but because of my struggling […]
Dev log week 4 – 04/11/22
this week I focused on getting started with my 2D phaser prototype but had also been introduced to 2D physics which I could implement into my game if there is time and I’m on schedule. 2D prototype For my prototype, I didn’t do too much to start the game because I was looking at examples […]
Dev log week 3 – 28/10/22
This week I was introduced to Phaser which is a javascript framework. this is the framework I will be making a game in which will be tested and a report written by the 25th of November. Alongside learning the basics of the phaser framework I also worked on the planning for the game and what […]