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JavaScript Phaser Game

Dev log week 7 – 25/11/22

This week I needed to finish my game and do testing so I can get on with my report. Game change Over the weekend I tried to get the knife to kill the enemy and there was still no luck because of this and the deadline coming up I have decided to reangle my game […]

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JavaScript Phaser Game

Dev log week 6 – 18/11/22

This week I was planning to finish my Phaser game Prototype and start testing but I was held back because I could not get a mechanic to work the way it was intended. the mechanic that had caused me trouble was the knife throw. the problem was it was not killing the enemies as intended. […]

Categories
JavaScript Phaser Game

Dev log week 5 – 11/11/22

This week I have continued working on my Phaser prototype. a lot of this week’s time I spent trying to get the double jump to work successfully. Going into this week I knew I wanted to work on the remaining 2 movement mechanics and get started on the knife throw but because of my struggling […]

Categories
JavaScript Phaser Game

Dev log week 4 – 04/11/22

this week I focused on getting started with my 2D phaser prototype but had also been introduced to 2D physics which I could implement into my game if there is time and I’m on schedule. 2D prototype For my prototype, I didn’t do too much to start the game because I was looking at examples […]